


That is, for example, a unit directed at an enemy city will continuously try to enter it, attacking the defenders.

Be careful with this option, the unit will only stop when it breaks the ZOC rule or runs out of movement points. Originally, this behavior was applied only for role 7 units (Caravan, Freight). If unit has 'Go To' order, it doesn't stop when entering ZOC. Refer to point 3 for more information.ĭon't break unit movement on ZOC (zone of control). This simplifies rush terraforming, as it eliminates the need to wake up the unit each time. Thus, there should be only one worker with an order in a cell.

If there is already a worker in the tile, then when adding a new one, he takes the work counter for himself, and the order of the previous one is additionally reset. Reset Engineer's order after passing its work to coworker. Sorting order is: role 5 (Settlers, Engineers) is first, then attacking units ordered by domain (ground, air sea), descending by defense, descending by attack and then the rest by ID. With this option enabled, the multiplayer feature 'Humans Move Units at the Same Time' should be available when setting up a new multiplayer game. This is the same as writing 'Simultaneous=1' string to the CIV.INI file. Option for enabling Simultaneous moves in multiplayer.
Civilization ii series Patch#
No-CD patch included (note that this disables intro/wonders movies and High Council movies)Įnable multiplayer for Windows 8, 10 (should also work on older OS). This means correct work of all input fields. And a number of total supported units.Ħ4-bit patch included. Scrollbar for supported units in the city window. Show buildings even with zero maintenance cost in Trade Advisor. Resetting city name prompts, when restarting a new game without closing program. Game icon fix (visible in Alt+Tab popup). Revolution starts when the number of the turn is a multiple of four.Ĭurrent research numbers are displayed in the Science Advisor for precise research control.Ĭorrect CD audio tracks looping and displaying play progress. This is useful for making a decision about the beginning of the revolution according to the rules of the Oedo years. This is especially noticeable in large cities. In the original game, if you click as it seems almost to the center of the sprite, then the adjacent one on the right changes. This and previous feature are very useful for rush terraforming.įor more information about how this counter works see links:Ĭlick-bounds of specialists sprites corrected in city screen. This means that you can see how much work is exactly accumulated in unit. Now you can choose any unit in stack beyond limit of 9.įor Settlers and Engineers internal work counter is shown over the unit sprite. Scrollbar was added to Activate Unit popup dialog with more than 9 units in stack. Middle button click on map - center map on that spot.Ctrl + wheel - zoom map, Ctrl + middle button - normal zoom level.Scroll lists, change city specialists, change taxes.This launcher will add some enhancements to Sid Meier's Civilization II: Multiplayer Gold Edition without modifying game executable. Civilization II User Interface Additions Description
